Speedroid Razorang
WIND 4

Speedroid Razorang

  • Archetype:
  • Roid

  • ATK:
  • 2000

  • DEF:
  • 0

  • View:
  • 3275




Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Feb 27, 2026
37± 6/ 100
Power Score
Intrinsic 42
Deck 37

Speedroid Razorang — Power Evaluation

Final Score: 37 ± 6 · Confidence: Medium

  • Intrinsic: 41.6 · Deck: 37.3 · Meta: provisional
  • Primary role: Material body · Secondary: Removal

Why it scores here

Speedroid Razorang is a Level 4 WIND Machine body with 2000 ATK, but it records only 5 decks (one copy each) and zero combo appearances, so it functions purely as a generic Level 4 material rather than a starter, extender, or payoff. Its only effect — changing itself to Defense (0 DEF) to make one target lose 800 ATK — is a soft, once-per-turn combat trick that produces no real disruption or card economy. The high 2000 ATK earned no points here: the score is driven by clean material utility, then pulled down by the weak effect, the self-imposed attack restriction, and the near-total absence of observed combo or guide support.

Axis scores

Axis Score Evidence
Accessibility 36 Level 4 Machine that can be Normal Summoned freely, but it appears as a 1-of in only 5 decks with no shown searcher route (observed).
Combo & Conversion 18 Zero combo appearances and no summon or extension effect, so it does nothing on its own beyond being a body (observed).
Resource Economy 22 No search, recursion, or draw attached to the card; the effect is roughly card-neutral (verified).
Effect & Interaction 20 The only interaction is a once-per-turn -800 ATK debuff that also forces itself into Defense, which is soft and situational (verified).
Material Utility 60 It is a clean Level 4 WIND Machine with no summon locks, so it converts as Xyz/Synchro/Link material even when its effect is blanked (inferred).
Resilience & Flexibility 24 Its own effect leaves it in Defense with 0 DEF and it cannot attack the turn it is Normal Summoned, so a single removal ends it (verified).
Deck-Building Efficiency 50 Cheap to run — a 1-of with no garnet or lock — but it occupies a slot for very little payoff (observed).

Calculation

Weight profile: 0.7 Material body/Normal + 0.3 Removal. Intrinsic ≈ 41.6, Deck ≈ 37.3, Meta = provisional. Modifiers: Self attack restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 WIND Machine body with 2000 ATK, usable as Xyz, Synchro, or Link material with no summon locks.
  • Effect can reduce a face-up monster's ATK by 800, a minor combat-enabling debuff.
  • Low deck-building cost: seen only as a 1-of with no garnet or self-lock.
  • Splashable body that appears across several archetypes in the deck sample.

Weaknesses

  • Cannot attack the turn it is Normal Summoned.
  • Its own effect puts it into Defense Position with 0 DEF, making it fragile.
  • Provides no card advantage, search, recursion, or negation.
  • Not a starter — it does nothing on its own and has zero recorded combo appearances.
  • Thin real-world footprint: only 5 decks, all 1-of, and no guide or usage-statistic support.

Counters / choke points

  • Any single removal or negation ends it, especially once it is in Defense with 0 DEF.
  • Monsters with high ATK or ATK-independent effects largely ignore the 800 ATK debuff.
  • Disruption aimed at the Normal Summon prevents the body from ever establishing.

Best use

Level 4 material body / budget beater with a minor ATK-debuff trick. Decks: Speedroid, Roid. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Level 4 WIND Machine, 2000 ATK / 0 DEF, archetype Roid.; Card text: 'Cannot attack the turn it is Normal Summoned.'; Card text: once-per-turn target 1 face-up monster, change this card to Defense Position and the target loses 800 ATK until end of turn.; Deck sample: 5 decks run it, all in the Main Deck, exactly 1 copy each.
  • Observed: It appears in 5 recorded decks split across Speedroid, Elemental HERO, and Magnet Warrior lists.; Top partners included Speedroid Skull Marbles, Menko, Hexasaucer, Ohajikid, Red-Eyed Dice, and Speed Recovery (100% co-deck).; Combos evidence records 0 appearances, so the card is never a documented starter, material, or payoff piece.
  • Inferred: As an unrestricted Level 4 body it can serve as Xyz/Synchro/Link material even if its effect is negated.; Its effect is a soft combat debuff rather than removal, negation, or a combo enabler.; It is not a starter because it has no effect that summons, searches, or extends on its own.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta power is left null/provisional











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